Topics


1984

1984 (original title: Nineteen Eighty-Four) is a dystopian novel written by George Orwell (actually Eric Arthur Blair) and published in 1949. In what is probably the best-known dystopian novel, a totalitarian surveillance state is described in the year 1984.

Architecture

Architecture of the future opens up a broad field of utopian and dystopian visions in which buildings and urban environments are more than just places to live and work. Rather, they reflect social values, technological advances and ecological challenges. In futuristic scenarios, architecture can be adaptive and sustainable, equipped with technologies for energy efficiency and materials that minimise the ecological footprint.

Conspiracy

The term "conspiracy" refers to the secret co-operation of individuals or groups with the aim of gaining power, influencing political decisions or concealing information.

Cyberpunk

Cyberpunk, aus Cyber (von altgr.: κυβερνάω „steuern, lenken“) und Punk, ist ein dystopischeaSubgenre der Science-Fiction-Literatur, die in den 1980er Jahren aufkam. Der Begriff wurde ursprünglich von Gardner Dozois geprägt, um die Werke von William Gibson (speziell Neuromancer), dem Erfinder des Begriffes "Cyberspace" zu benennen.

Design

Design encompasses the creative and systematic planning and design of products, environments, visual communication tools and experiences. It plays a crucial role in almost all aspects of daily life, from the functionality and aesthetics of everyday objects to the user-friendliness of software and the structuring of our physical and digital environments. Good design not only improves the user experience, but can also help solve complex problems by providing innovative approaches to sustainability, accessibility and social inclusion.

Dystopia

Dystopia (Greek dys > bad and tópos > place, location) is the antagonist or counter-design to the positive utopia. Dystopian fictions and stories in literature and film also end in a negative way. A happy ending contradicts the dystopia, although there are also dystopian stories with a happy ending, often as an admission to the Hollywood business. The dystopia creates a pessimistic future scenario of a society that develops in a negative direction, and thus represents the antithesis of Thomas More's Utopia. Dystopias can often be read as warnings against negative developments in an educational sense, so to speak.

Elon Musk

Elon Musk, born in South Africa in 1971, is one of the most colourful and polarising figures in the global technology and business world. Known as the founder and CEO of companies such as Tesla, Inc. and SpaceX, Musk plays a central role in the development of electric cars, renewable energy and commercial space travel. His commitment and vision in these areas have made him a symbol of innovation and entrepreneurial progress.

End of the world

The term "end of the world" describes the hypothetical destruction or complete end of the world, often through catastrophic events. This concept is deeply rooted in many cultures, religions and literary traditions and reflects universal fears and philosophical questions about the end of humanity and the planet.

Evolution

Evolution is the process of change and adaptation of living organisms over generations, driven by natural selection, genetic drift, mutations and gene flow. These biological mechanisms explain the diversity of life on Earth and how species evolve over time to adapt to their environment. Charles Darwin and Alfred Russel Wallace were the pioneers who popularised the theory of natural selection in the 19th century, which states that individuals with traits that are better adapted to their environment are more likely to survive and reproduce, making these traits more common in the population.

Games

Games, also known as video games in German, are interactive media that immerse participants in virtual worlds where they can overcome challenges, experience stories and socialise with other players. They combine elements of art, music, storytelling and technology to create immersive experiences that are both entertaining and often educational. Games have become a central part of global culture and economy, influencing not only leisure activities, but also education, social interaction and even political processes.

Kunst

Kunst ist eine facettenreiche Ausdrucksform, die sowohl individuelle als auch kollektive menschliche Erfahrungen und Emotionen durch verschiedenste Medien wie Malerei, Skulptur, Musik, Literatur und Performance darstellt. Kunstwerke können ästhetisch, politisch, sozialkritisch oder rein persönlich sein und dienen oft als Mittel zur Kommunikation von Ideen und Gefühlen, die anders schwer vermittelbar sind. Durch die Schaffung von Kunst werden kulturelle Werte, Identitäten und historische Ereignisse sowohl gefeiert als auch hinterfragt.

Magic

Magic refers to a variety of practices and belief systems based on the assumption that supernatural forces or hidden laws of nature can be manipulated to achieve specific effects. These practices, found in numerous cultures and throughout the ages, often combine rituals, symbols, incantations and mystical objects to exert influence on the natural world or human society. Magic is deeply rooted in human history and forms an integral part of many religious and spiritual traditions.

Pandemic

A pandemic is the spread of a disease in humans across countries and continents, in the narrower sense the spread of an infectious disease. In contrast to an epidemic, a pandemic is therefore not localised. Even in pandemics, there may be areas that are not affected by the disease.

Pop culture

Pop culture, short for popular culture, refers to the totality of cultural products and practices that are widespread and generally accessible in a society. This includes music, films, television programmes, fashion, social media and other forms of entertainment media that reflect the spirit of the times and are largely disseminated by mass media. Pop culture is a dynamic field that is constantly being shaped by innovations in technology and changes in social structures. It not only reflects social values and norms, but also actively influences them.

Propaganda

The art of persuasion and manipulation Propaganda refers to the systematic dissemination of information, ideas or rumours specifically designed to influence public opinion or behaviour. Often used by governments, organisations or powerful groups, propaganda aims to promote particular political agendas or ideologies, often using a selective or manipulative presentation of the facts. It plays a central role in modern mass communication and can be found in both authoritarian and democratic societies.

Robots

Once just a futuristic fantasy, today an integral part of our everyday lives and a tireless player in the factories, fields and even living rooms of the modern world. The development of robotics is an engineering odyssey, peppered with ground-breaking successes and spectacular failures, that has taken us from science fiction to science fact.

Science Fiction

Science fiction, or sci-fi for short, is a genre of speculative fiction defined by the infusion of scientific and technological innovation into the fabric of narrative storytelling. It explores hypothetical futures based on the extrapolative possibilities (and sometimes impossibilities) offered by science.

Transhumanismus

Transhumanismus ist eine philosophische und kulturelle Bewegung, die darauf abzielt, die menschliche Kondition durch den Einsatz fortgeschrittener Technologien zu verbessern. Dies umfasst die Erweiterung der menschlichen Fähigkeiten durch Methoden wie Genetik, künstliche Intelligenz, Nanotechnologie und andere biotechnologische Verfahren. Der Transhumanismus geht davon aus, dass wir nicht nur das Recht, sondern möglicherweise die Pflicht haben, uns selbst als Spezies über die aktuellen biologischen und psychologischen Grenzen hinaus zu entwickeln.

Virtual Reality (VR)

Virtual reality (VR) is a technology that allows users to immerse themselves in a completely computer-generated environment that simulates reality or creates entirely new worlds. With the help of VR headsets that enclose the eyes and ears, as well as often haptic feedback systems, users can immerse themselves visually, audibly and sometimes tactilely in a digital world that ranges from simple interactive scenarios to complex, multidimensional universes.

War

War is an organised and often protracted conflict that takes place between states, nations, governments or social groups. War is typically waged with armed force and aggressive strategies to achieve political, territorial or ideological goals. The history of mankind is riddled with wars, from ancient battles to modern conflicts, and they have a profound impact on the societies involved, including massive human, economic and environmental losses.